Play. Learn. Eat Real Food.
Play can change behavior. At the end of a rollicking Smoothie Spree game kids start wondering what the smoothie they made tastes like in real life. They are motivated to try new ingredients because the characters were presented as endearing heroes, the game was fun and they are now curious. Getting kids to want to make healthy choices is the driving force behind Good Food Fighter.
Kids go on to build real smoothies as if it’s a game…but then they drink it!

When people are engaged, they ask better questions—and try new things.
Live Experiences
The Good Food Fighter sweeps into the room with her dazzling cape and shield and captivates the audience. Kids love superheroes so they listen up and they get excited. What’s next?
- Live smoothie demos using real ingredients: Who wants to taste a smoothie with beets, ginger, carrots, and avocado? Kids learn in a tactile, visual way!
- Everyone loves watching a cascade of colors and shapes piling into the blender. It whirls around and turns into a purple or red power drink. They can’t wait to try it!
- First sip…pause…then surprise… “That’s actually really good!”
- This can happen anywhere—all it takes is sparking curiosity and the promise of fun. We’ve done it at schools, clinics, community events, farmers markets, and more!
- I often present alongside a naturopathic doctor who explains the science behind it all. Did you know that what you eat affects your mood, behavior, anxiety level, school performance, athletic performance?
“Kids who never saw fennel learned that it’s slightly sweet and helps digestion and then they wanted to try it.”
Game-Based Learning
It all comes together without any lectures or instruction.
- The Smoothie Spree card game introduces a cast of funny and charming food characters that kids want to like.
- Players build smoothies, experiment, and discover new combinations
(buh-bye peanut-butter-banana-smoothie, you’ve been upstaged!) - Food villains like Candy Ambusher and Syrup Sludge add tension and humor.
- Content grabs attention first, then teaches something useful.
Kids start competing, laughing, swiping each other’s ingredients. They want to win. And they’re eager to try what they made. A flash of fun and they’re hooked!

Smoothie Spree makes nutrition visual, tactile and easily understandable.
Community Engagement
- Pop-up experiences at events, markets, and community spaces
- Kids walk up, start asking questions, and stay longer than expected.
- Families discover new ingredients, ideas, and games.
- Crowds form, we become the cool booth, kids want their picture taken and a Dance to the Beet T-shirt.
- Kids take home fun swag, recipes, and new curiosity about food.
Take-Home Tools
Take the event home with you…into the kitchen.
- Food-as-medicine guides (English & Spanish). Did you know that parsley helps fight bad breath and build strong bones? Or that garlic can combat sickness?
- Recipes kids can make. Try letting them explore and experiment in the kitchen (with gentle guidance) and they will be more motivated. There might be some trial and error but this is how kids learn. When they create something they like they will be excited to try something else.
- Games and materials that keep the momentum going
The Good Food Fighter Universe
There is a whole world out there where Queen Ginger and Captain Kale rule the roost. But they occasionally need to fight intruders like the Sugar Monster…
- Smoothie Spree card game
- A comic series where the Good Food Fighter battles the food villains
- Content that instantly engages people and makes a lasting impression
Hey! We’re making healthy food feel normal, accessible, fun, and definitely tasty!
What We’re Building
- An interactive video game for schools and libraries
- Laying the foundation for immersive virtual reality experiences
- Expansion of the Smoothie Spree ecosystem (think comic strips, graphic novels, short-form video animations, real food dances).
- A library of tools that can be adapted to any curriculum for schools, museums, children labs, summer camps, and other programs.

Food villains included.
Who This Is For
- Schools and school districts
- Clinics and community organizations
- Libraries and youth programs
- Parents looking for practical ways to improve what their kids eat

